War Tycoon Rebirth Rewards: What Every Rebirth Unlocks (and What Resets)

Every War Tycoon rebirth reward listed: the $500,000 cost, what resets, what is kept, the title ladder, what each tier unlocks, and why Rebirth 6 is the combat milestone.

War Tycoon Rebirth Rewards: What Each Rebirth Actually Gives You

Rebirthing in War Tycoon wipes your base and your cash and hands you a new unlock in return. That trade only makes sense if you know what you are buying, so this page lists what each rebirth tier gives — and, just as importantly, what it does not touch.

The rules of rebirthing

RuleDetail
Cost to rebirth$500,000 in in-game cash
What you must do firstBuy every object in your base — the Tycoon Completion bar must be full
What rebirthing resetsYour base and your money
What it does NOT resetGamepasses and War Operation progress are kept
What does not count towards progressWar Operations items — weapons, ground vehicles, boats, helicopters, tanks and planes
Free perk every rebirthA Spawn Protection Shield

The rebirth title ladder

Rebirth levelTitle
Rebirth levelTitle
:---:---
0Soldier
1Engineer
2Technician
3Pilot
4Officer
5Drone Pilot
6Tank Operator
7–9Fighter Pilot
10–29Captain
30–68General
69–99Official Memer
100Special Forces

Which tier unlocks what

TierUnlocks
TierUnlocks
:---:---
Rebirth 0 — SoldierCore HQ, six outdoor Oil Extractors, base walls and watchtowers, Small Garage, Boat Docks, Soldier Operations
Rebirth 1 — EngineerVehicle Bay (heavier ground vehicles), Trading Hub, plus the AC-130 Gunship console and the Engineer Uniform
Rebirth 2 — TechnicianThe Bunker — base camera system, a shelter against enemy missiles, three extra Oil Extractors inside, Night Vision Goggles and the Special Forces Uniform
Rebirth 3 — PilotHelicopter Hangar and Helipad (spawn helicopters), expanded Boat Docks, Pilot Operations, Pilot Uniform and Pilot Suit
Rebirth 6 — Tank OperatorTank Factory and Tank Operations. Tank Operations pay out main battle tanks — T-72, Leopard 2A7, M1 Abrams, MAUS, ADATS, M3 Bradley, T-90, T-14, PL-01 and LOSAT

The cash behind each tier

Rebirth levelCash to fully build that tier
Rebirth levelCash to fully build that tier
:---:---
0 (Soldier)$4,213,890
1 (Engineer)$8,119,000
2 (Technician)$9,139,000
3 (Pilot)≈$16,533,000
4 (Officer)≈$28,148,000
5 (Drone Pilot)≈$30,846,000
6 (Tank Operator)≈$43,000,000
7 (Fighter Pilot)≈$64,251,000
8–9≈$68,651,000
10–29 (Captain)≈$68,651,000
30–68 (General)≈$68,651,000
69–99 (Official Memer)≈$68,651,000

This money table comes from the community wiki page, which itself marks the figures as unconfirmed. Treat them as the right order of magnitude rather than exact numbers.

Three things players get wrong

  • Rebirthing does not cost you money forever. Gamepasses survive the reset. If you bought a vehicle or weapon through a gamepass, it stays.
  • War Operation progress is safe. Only your base and your cash reset. Operation unlocks do not.
  • Rebirth 6 is the practical target for combat. That is the tier that opens the Tank Factory and Tank Operations — the tier where ground combat really opens up. Base building alone does not get you there; you need the vehicles.

When do rebirth rewards stop?

Rewards continue up to Rebirth 69. Past that the game keeps letting you rebirth — there is no hard cap on the count — but you stop receiving new unlocks, and the tiers above 69 differ only by title.

The titles themselves are a visible progression: you can see another player's rank above their username.

Is rebirthing worth it?

It depends on what you want:

  • For base builders: yes — each early tier adds structures you cannot get otherwise (Vehicle Bay, Bunker, Helicopter Hangar).
  • For combat players: rebirthing is mandatory, not optional. Tank Operations are locked behind Rebirth 6, and the vehicles those operations award cannot be bought.
  • For players chasing cash: rebirthing resets your income, so it is a deliberate step backwards. The reason to do it is the unlock, not the money.

About this data

  • Source: the War Tycoon community wiki (Rebirthing page and Base page) and a published rebirth guide.
  • The unlock list is reproduced for the tiers that are documented in detail (0–3 and 6). Tiers that are not listed in the source are not listed here either — we would rather show a shorter list than invent entries.
  • Cash figures are community-sourced and marked unconfirmed in the original.

Entries that could not be verified from the available sources were deliberately left out.